How To Get Curvy Animation Skyrim Se Mod
What is this modernistic ?
Basically, this mod only provides an .esp (esl-flagged) that add new keywords and custom folders for Dynamic Animation Replacer.
For the moment, I didn't add much, but I'one thousand open to requests. This is essentially a hub for premade atmospheric condition for DAR.
I volition too be providing patches to add the new weapons types for certain mods. You lot are gratuitous to contribute.
THIS Modern DOES Not PROVIDE ANIMATIONS, ONLY TOOLS TO PLAY THEM. I'M Deplorable IF THE Proper name IS A Scrap MISLEADING. It is my first mod, so you may wait some flaws. Or non, I don't know.
New Weapons Types
- Katana
- Curved Sword (Scimitars and others)
Why and so few ? Considering there are already existing weapons types added by Animated Armoury, and this modernistic provides custom new animations for third and 1st person, way better than what you could get with this modernistic. I really recommend it.
If y'all would similar new weapons types, only ask.
Custom Folders
- 10 random animations folders (from one to 10)
- 1 Katana animation folder (61)
- 1 Curved Sword animation folder (71)
- one Dual Wield Swords (21)
- 1 Dual Wield War Axes (22)
- one Dual Wield Daggers (23)
- 1 Dual Wield Maces (24)
- 1 Shield equipped (25)
As the folders only contains a "_conditions.txt" file, yous can rename the binder (alter its priority) as you want.
IMPORTANT : If y'all want the animations to only be played for the player, add togetherAND IsActorBase("Skyrim.esm" | 0x000007)
to the _conditions file.
How to install ?
REQUIRED : Dynamic Animation Replacer.
Only use your mod manager to install the files (you can merge them in a single mod, there is no overwrite).
So, elevate and drop the animations in the correct directory. If you use Gender Specific Animations, don't forget to create a male/ or female/ directory. Y'all have to name your blitheness file (.HKX) with the same name every bit the ane you want to overwrite.
Unfortunately, unless I receive the permissions from authors to upload their animations, I tin can't provide whatsoever animation .
Small annotation virtually Random Animations
In order to have the same probability for each of your animations to be observed, you demand to identify them in order. For case, if you have 3 random idle animations, you must place ane in folder 1/, one in folder two/ and one in binder 3/.
This is due to the strange way randomness is handled, mostly because of limitation I presume. Long story brusque, the probability to observe an animation in game is equal to (the probability of the animation existence active) * (the probability of information technology not beingness overwritten). If you mess up the social club, you lot mess up the probabilities.
If you want to rename the folders of the random animation, please go along the guild.
Compatibility
Y'all will need a patch to add keywords to weapons.
Otherwise, same compatibility as Dynamic Animation Replacer.
Patches
I may have forgot to patch some weapons, delight allow me know and I volition correct it. Recommended Mods
All patches are ESL-flagged. Always put the patch right after the modernistic (y'all tin add a Load After rule on Loot, or exercise information technology manually). I recommend putting NWTA.esp on top of the load order. Katana + Curved Sword
Katana
- Blithe Armoury
- Nemesis
- EVG Conditional Idles
- 360 Movement Behavior SE
- 2H katana attack animations SSE
- 1H Animations from EAD - Every Attack Different SE
- Jump from Smoothen Running Animations
- Female walk/run/sprint from RAYSR Animations (need to exist converted to SE)
- Magiska - Spell Casting Animations (demand to be converted to SE)
- Realistic Animation Projection - Idles (need to be converted to SE)
- Stronger Swimming Animation SE
- Pretty Combat Animations SSE
- 1hm and Dual Wield Animations Overhaul SSE
- Badass Dual Wielding (need to be converted to SE)
These are merely the animations I utilise (for the moment). You tin can observe a lot more that are very expert, particularly on LE (you need to convert them yourself).
Guide to Blitheness.hkx conversion for Skyrim Special Edition.
Thank you !
Source: https://www.nexusmods.com/skyrimspecialedition/mods/33985
Posted by: davidsonofeautioull.blogspot.com
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